Elbow.to 1 Elbow.to garage ESP.ready? ESP.ready! Flush.CC Flush.garage 5.times{Flush.CC; delay 5; Flush.garage} 5.times{Flush.CC; delay 5; Flush.garage} access 1 Gate.cycleModemPower! 5 ESP.ready! ESP.ready! access 2 access 3 Gate.cycleModemPower! 5 access 4 access 5 access 6 Gate.cycleModemPower! 5 access 7 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 CSR.list CSV.legend CSV.CSR CSR.flush CS.pull 0.5 Gate.cycleModemPower! 5 delay 10; CS.pull 7 CSR.air CS.fill CSV.waste1 CS.empty Gate.cycleModemPower! 5 CSV.CSR CSR.rnal CS.pull 0.5 CS.pull 7 CSR.air CS.fill CSV.waste1 CS.empty CSV.CSR CSR.flush CS.pull 5 CSR.air CS.fill CSV.waste1 CS.empty Gate.cycleModemPower! 5 CSV.CSR CSR.mfbkill CS.pull 0.5 CS.pull 7 CSR.air CS.fill CSV.waste1 CS.empty CSV.CSR CSR.flush CS.pull 5 CSR.air CS.fill CSV.waste1 CS.empty CS.pull 7 Gate.cycleModemPower! 5 CSV CS.empty CSV.CSR CSR.kill CS.pull 0.5 CS.pull 7 CSR.air CS.fill CSV.waste1 CS.empty Gate.cycleModemPower! 5 CSV.CSR CSR.flush CS.pull 5 CSR.air CS.fill CSV.waste1 CS.empty CSV.flush CS.pull 0.5 CS.pull 5 CSV.air CS.fill CSV.waste1 CS.empty Gate.cycleModemPower! 5 ESP.ready! Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 esp.shutdown ESP.shutdown exit ESP.ready! ESP.shutdown exit ESP.ready! initialPurge exit 5.times{finalPurge{hotBleach}} ESP.ready! Storage.recover! Flush Storage.recoveryNeeded? Flush.garage finalPurge{hotBleach} CS #looks like we've got to waste the contents of the CS first. Missed that. CC CSR CSV.waste2 CS.empty Thread["Jim"].checkpoint #Jim, try "Thread.resume" here, too! Thread.resume #Brent, why does this one show Gordon, but other windwojust shows'jim'? initialPurge initialPurge start esp 24ohioqc.rb execute 24ohioqc.rb execute '24ohioqc.rb' exit 3.times {finalPurge{hotBleach}} ESP.shutdown abort! "shutting down before deployment" exit Power.sampler :on Power.sampler :off Power.sampler :on Power.sampler :off ESP.shutdown exit showlog Trigger.now! exit Email.recipients GoodNews.recipients BadNews.recipients exit Elbow Hand Forearm exit can exit showlog -50 Forearm.home.to :home trouble MainThred.resume -5 MainThread.resume -5 forearm Forearm Forearm.home.to :home Forearm Elbow Forearm.list Forearm.flush Forearm.home Forearm.garage Forearm.home.to :home Elbow Elbow.lost Elbow.list Forearm Elbow.home.to :home Elbow Forearm.home.to :home trouble MainThread.Resume -9 MainThread MainThread.resume showlog showlog -50 Hand Forearm Elbow Elbow.list Forearm.retract Forearm.clear Elbow.garage Elbow.flush Elbow Forearm Forearm.garage Forearm.retract Elbow MainThread.resume exit abort! "Switching to EDT" ESP.ready! Forearm.force 100; delay 1; Forearm.force 50; delay 1; Forearm.force 25; delay 1; Forearm.force 10 Forearm.rawPosition Forearm.home.retract Forearm.force 100; delay 1; Forearm.force 50; delay 1; Forearm.force 25; delay 1; Forearm.force 10 Forearm.rawPosition Forearm.coast Forearm.rawPosition Forearm.retract can Clamp Hand tank Tank PC Arm.to CC CC.close CC.open Arm.retract ESP.shutdown Notice.email "Restarted mission after changing to EDT timezone" exit showlog -50 showlog -100 trouble hand Hand forerm Forearm Elbow upsync Arm Arm.list Elbow.list Elbow.garage Elbow.to.home :garage Elbo.home.to :garage Elbow.home.to :garage upsync MainThread.resume Elbow Elbow.garage Elbow.list Elbow.garage Elbow.home.to :garage Elbow.clear Elbow.CC Elbow.PC Elbow.garage MainThread.resume exit upsync hidelog quit showlog 30 showlog 100 Forearm.home.retract Elbow.seek :garage Forearm.seek :garage Forearm.home.retract Arm.homeForearm Elbow.home.clear Elbow.garage Forearm.garage trouble Forarm.retract Forearm.retract MainThread.resume -5 trouble showlog 200 Clamp Hand ESP.shutdown ESP.ready! trouble MainThread.resume -12 Flush CC.open Hand.open! Flush.location!=:garage trouble Flush Flush.setLocation! :garage list Flush.method :setLocation! list Flush.method :location Flush.location=:garage Flush.location MainThread.resume -15 Hand Forearm.home.retract Elbow.CC Elbow.PC Hand.close Elbow.garage Forearm.garage Forearm.retract Elbow.CC Forearm.CC Forearm.retract Elbow Forearm.CC Hand Elbow CC.close CC.open Arm.retract Flush Flush.CC Flush.steal! Flush.owner Flush.CC Arm.owner Arm.steal! Flush.CC Forearm.legend Hand Arm.retract Elbow.home.to :garage Forearm.to :garage Arm Hand.close Arm.to CC CC.close CC.open Flush.location=CC CC.close Flush.location=CC CC.open Hand CC.open! Flush.garage Flush Flush.CC Flush.garage Flush.relinquish Arm.relinquish trouble ESP.ready! e=MainThread.lastErr e=MainThread.exception[4] e=MainThread.exception[3] trouble e=MainThread.exception[0] MainThread.exception MainThread.checkpoint e=MainThread.checkpoint[3] MainThread.resume e SS SS SS Sleep.leaveOn Power exit showlog upsync Hand Elbow Forearm Arm Forearm.list Forearm.PCR Forearm.PC Forearm.home.retract MainThread.resume Forearm Elbow Forarm.home.to :home Forearm.home.to :home Forearm Elbow Forearm.home.retract MainThread.resume Forearm Forearm.PC Forearm.clear Elbow.list Hand Elbow.clear Elbow.garage Forearm Forearm.PC Forearm.retract Forearm.home Elbow.PC Forearm.PC Forearm.retract Elbow.to.home :home Elbow.home.to :home Forearm.home.to :home Elbow.flush Elbow.garage MainThread.resume upsync exit exit showlog 60 ESP.ready! Sleep.leaveOn :core Sleep.leaveOn ESP.shutdown Power ESP.wakeup ESP.shutdown exit showlog -25 Hand Arm Forearm Forearm.home.retract Forearm.list MainThread.resunme MainThread.resume Forearm Elbow.CC Forearm.CC Forearm.clear Forearm.CC Forearm.clear Elbow.home.to :home Forearm.home.to :home Arm Elbow.flush Elbow.garage MainThread.resume Arm Forearm.clear Hand Forearm.garage Forearm.clear Forearm.garage Forearm.clear Forearm.home.to :home Forearm.clear Forearm.garage Elbow Forearm.home.to :home Elbow Elbow.list Elbow.PC Elbow.clear Elbow.home Elbow.CC Forearm Forearm.clear Elbow.CC Elbow.clear Elbow.home Elbow.PC Elbow.to.home :home Elbow.home.to :home Forearm Forearm.home.to :home MainThread.resume exit showlog -25 Arm Forearm.retract Elbow.home.to :home Forearm.home.to :home Elbow.PC Forearm.PC Forearm.retract Elbow.home.to :home Forearm.to.home :home Forearm.home.to :home Arm upsync Elbow.garage Elbow.list Elbow.clear Elbow.home Elbow.clear Elbow.home.to :home Forearm Forearm.list Forearm.retract Elbow.garage Elbow.PC Elbow.CC Elbow Elbow.clear Forearm Elbow.home Elbow.clear Elbow.home Elbow.PC Elbow.clear Elbow.garage Forearm Forearm.home.retract MainThread.resume exit Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 showlog showlog -30 Arm Forearm.home.retract MainThread.resume Arm Forearm.retract Elbow.list Elbow.PC Elbow.garage Forearm.retract Forearm.garage Forearm.home.retract Elbow Forearm.garage Forearm Forearm.retract Elbow.PC Elbow.clear Elbow.home.PC Forearm.home.retract MainThread.resume Arm Forearm.list Foreaarm.clear Forearm.clear Elbow.CC Elbow Elbow.clear Elbow.PC Elbow.list Forearm Elbow.CC Elbow.garage Elbow.PC Elbow.clear Elbow.PC Elbow.home.PC Forearm Forearm.list Forearm.PC Forearm.home.retract Arm MainThread.resume trouble Arm showlog 100 #Hi, Kevin. Happy Holiday! showlog 300 #hi brent! I just landed at SFO and was trying to do this in the car #I'll take it from here. I'm home. #ok, thank you! #This looks a bit worse than the other errors. #i dont think there was a puck in the hand #Yes, but why? Arm CC.open CC.close #maybe i mistook where the error happened it looked like it happenedat the same spot #OK. I'll look back at the logs and try to piece it together. #ok, thanks. Ill be home in about 1hr exit upsync Forearm.home.retract Elbow Elbow.home.garage Forearm.garage Forearm.retract Hand.open Arm.to CC Forearm.retract Elbow.to CC Elbow.to PC Elbow.to CC Elbow Elbow.legend Elbow.PC Arm Elbow.home.PC Elbow.garage Elbow.CC Arm.CC CC.close CC.open Elbow.garage Forearm.retract Elbow.home.to :garage Hand.open! FlushPuck.location=:garage Flush Flush.to CC trouble MainThread.resume -8 Arm.to garage Arm.to CC Elbow.to :garage Forearm.to :garage Forearm.retract Elbow.to CC Elbow.home.to :garage Arm Elbow.to :garage Forearm.to 4 Forearm.retract Elbow Elbow.to PC Elbow.to :garage pucks exit #just curious ARM Arm Elbow.CC Elbow.to.home Elbow.list Elbow.to PC Arm Elbow.garage Arm exit elbow.home.to :garage Elbow.home.to :garage Elbow.home.to :garage Elbow.to :CC 100.times{Elbow.to :PC;Elbow.to :CC} tube 2 Tube 2 SC.to 2 SE.list pucks.count Pucks.count Puck.count Puck.count Hand.open! Flush Flush.location=:garage Puck.count 3.times {ESP.shutdown;sleep 20;ESP.wakup;Puck.count} 3.times {ESP.shutdown;sleep 20;ESP.ready!;Puck.count} ESP.ready! Puck.count ESP.shutdown Sleep.method :stayOn Sleep.shutOff Sleep.shutOff :core Sleep.shutOff ESP.shutdown 3.times {ESP.shutdown;sleep 20;ESP.ready!;Puck.count} Thread.checkpoints Thread.checkpoint Thread.resume Elbow.CC Elbow.legend Elbow.jog 30000 Elbow.to CC Elbow.to CC Flush.CC Arm.grab CC Arm.retract Arm.grab Flush Arm.to CC CC.close CC.open Flush.garage Flush.steal! Flush.garage Flush.location=Hand Flush.garage MainThread.exit Trigger.now! showlog 30 exit Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Trigger.now! hidelog Daily.schedule BadNews.recipients Daily.startTimes.take 10 Delay(4)/2 Delay(4)/2+0.5 Daily.update Daily.update.take 3 a=_ exit exit can can upsync showlog -25 showlog -50 Hand ARM Arm flush Flush ESP.shutdown ESP.ready! Trouble trouble MainThread.resume -2 Arm Hand MainThread.resume exit exit can abort! "restarting mission with updated sampling times per Steve" Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 can trouble showlog -50 showlog -100 showlog -150 Arm Flush ESP.shutdown ESP.wakeup SC SE SC.legend SC.to :home SC.home.to :home SE.legend pucks SE.to.home :home SE.to :home SE.to :retract SE.to :bottom exit SC.legend SE.legend SE SE.status SE.position SE.jog +500 SE.status ESP.shutdown ESP.ready! SE.force SE.force 25 SE.status SE.coast SE.status ARM.status arm.status Arm Arm.status Elbow.status SE.legend SE.to 415 SC.status SC SC.legend SC.jog 100 SC.to :home SC.force 25 SC.configure SC.status SC.coast SC.status SE.status SE.configure SE.status SE.force SE.force 25 SE.status SE.coast pucks exit showlog 20 Power showlog 50 ESP.shutdown ESP.configure SE.status SE.jog 100 SE.status SE.jog -100 SE.status Thread.current.lastErr Thread.current.lastErr.reply.status ESP.shutdown ESP.ready! Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 SE.force 25 SE.force 25 SE.force -25 SE.status SE.coast SE.status.postion Gate.cycleModemPower! 5 SE.status.position SE.status.position esp.shutdown ESP.shutdown ESP.ready! Gate.cycleModemPower! 5 SE.status.position SE.status.position ESP.shutdown ESP.ready! ESP.shutdown Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 Gate.cycleModemPower! 5 exit exit ESP.ready! SE SE.to :home SE.list SE.to :bottom exit SE Arm Arm.to :home Elbow.to :home Elbow.to :home Elbow.list Elbow.home.to :home SE.home.to :home SE.list SE.to 1 SE.force 25 SE.force 50 SE.force -50 SE.coast SE.to.home :home SE.home.to :home SE.force 25 SE.coast SE.status SE.status.position SE.status.position SC.status.position SC.status.position SE.force 25 SE.force -25 SE.status SE.force 25 SE.status SE.coast SC.coast SC.status SE.status.position SE.status.position SE.force 25 SE.force -25 SE.coast SE.status.position SE.status.position SE.status.position SE.coast SC.coast exit ESP.ready! SE ESP.ready? exit ESP.ready! SC.to.home :home SC.home.to :home SC.home.to :home SC.home.to :home SC.home.to :home SC.home.to :home SC.home.to :home exit esp ESP.ready! SC.status.position SC.status.position SC.status.position SC.status.position exit ESP.ready! access 2 access 4 Puck.count! Puck.count access 2 intialPurge showlog initialPurge showlog showlog - 25 showlog -25 showlog 50 Arm Flush 3.times{finalPurge{hotBleach}} flush Flush exit exit abort! "wrong start tube" Puck.count pucks exit showlog starttube=2 starttube MainThread.resume forgetESPstate startTube 2 MainThread.resume exit access 1